e2e: entry paths — typed Room code, unknown code, copied invite #198
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Depends on
#192 e2e: harness — create a Room and join it from a second browser
amaurycoudr/chess-project
Reference
amaurycoudr/chess-project#198
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Parent
#191
What to build
The three remaining ways a Player arrives at — or fails to arrive at — a Room, grouped because they share one surface and are individually tiny.
Joining by a spoken code. A Player types a Room code a friend read aloud. Ambiguous glyphs are corrected on the way in, so hearing one letter for another does not cost them the game.
A code that leads nowhere. An unknown or expired Room code tells the Player so and returns them home, rather than stranding them on a broken Room. The heading they land on takes focus, so a Player using a screen reader is told where they are.
Copying the invite. A Player copies the invite link in one click and is told it was copied, so they can paste it without transcribing the Room code.
Acceptance criteria
mentioned in issue #192
marked this issue as related to #192
mentioned in commit
a6db085202